Hollow Crown

A tome for running fifth-edition games at the table.

The DM runs Hollow Crown on a laptop. Players scan a QR code, enter a PIN, and follow along on their phones. Every screen updates as the game moves.

Contents

For the Dungeon Master

  1. I

    Combat

    Initiative, turns, conditions, and concentration, with a guided flow for each attack.

  2. II

    The battle map

    Tokens with health bars, fog you brush away, and a separate view for the TV.

  3. III

    Encounters

    Set up monsters, the map, and read-aloud text ahead of time. Start the fight with one tap.

  4. IV

    The journal

    NPCs, places, and plot threads, plus a searchable record of every session.

  5. V

    Voices

    Give each NPC a voice and play their lines out loud at the table.

  6. VI

    The Oracle

    An assistant that knows the rules and remembers what your party has done.

For players

  1. VII

    Character sheets

    Stats, skills, spell slots, and your satchel, all on your phone.

  2. VIII

    Spellcasting

    Pick a spell and its targets. The saves and damage are worked out for you.

  3. IX

    Shops

    Buy gear from the shopkeepers in town, or roll Persuasion to haggle.

  4. X

    Leveling up

    Choose your subclass, feats, and hit points with guidance for your class.

Follows the 2024 rules. Includes about 325 monsters and 300 spells from the System Reference Document.

The tome is still being bound. Other tables can play once it's ready.

Write to us hello@hollowcrown.app